Magnifying lamp with tripod 3D model
Home Catalog Magnifying lamp with tripod 3D model

Publication date: 2022-12-20

Buy Magnifying lamp with tripod 3D model

$15

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

francescomilanese

Renders and source materials belong to the author francescomilanese.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
131014
Vertices
66745
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $15.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

This model is distributed under the Royalty Free license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for more information.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. See the Specifications block for more information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Magnifying lamp with tripod 3D Model. 9 individual objects (plug, cable, tripod base, tripod ext, lamp base, 2 arms, lamp case, lens), sharing the same non overlapping UV Layout map, 3 Materials (frame, emitter, lens) and PBR Textures sets. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package.Quads only geometries (no tris/ngons).Easily customizable: UV unwrapped geometries; UV Layout maps provided in the package as png with alpha images.Each Object, Material or Texture provided in the package has a unique, meaningful name.Made in Blender 3.3 with Cycles Principled BSDF PBR shader with textures included (Eevee compatible), then exported to OBJ and FBX (with embedded PBR Textures); materials and textures made in Substance Painter, exported for PBR, Cycles, V-Ray, Unity, Unreal.PROMO IMAGES: the first image has been rendered in Cycles for Blender; in particular, you can find 11+ promo images in this description:

nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.3)

nr. 7-8 are wireframe images;

nr. 9-10 are screenshots from the Blender 3.3 scene, showing the UV Layout;

other images: UV layouts (at least one).Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: 16-bit PNGs with Alpha.9 Objects (meshes), 3 PBR Materials, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.Polygonal, QUADS ONLY (no tris/ngons); 66745 vertices, 65507 quad faces (131014 tris).Real world dimensions; scene scale units: cm in Blender 3.3 (that is: Metric with 0.01 scale).Uniform scale object (scale applied in Blender 3.3).PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set (as 16-bit PNGs with Alpha) for a bunch of rendering engines or game engines!

Cycles PBR shader for Blender (Principled BSDF with base color, roughness, metallic and normal maps);

Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);

Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);

Unity HDRP (base color + opacity; Metallic + Ambient Occlusion + blank Detail Mask + Glossiness; OpenGL Normal Map for OBJECT SPACE);

Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);

generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)

generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender, too;so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset!IMPORTANT --- Main renderings made in Blender 3.3 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
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