Introduction
This is a high-quality male lion with maps, fur, rigging and four realistic animations. The model has realistic muscle structures and 4K maps in UDIM format, and the hair system in Blender makes the fur extremely realistic. And a detailed facial expression controller is available. This model is made with Blender and Cycles renderer at real-world scale.
It consists of the body, eyes, lacrimal glands and teeth.
Polygons
Body: vertices 54,172; polygons 53,936
Eyes: vertices 3,048; polygons 2,980
Lacrimal glands: vertices 1,356; polygons 1344
Teeth: vertices 17,512; polygons 17,016
Total: vertices 76,088; polygons 75,276
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
Size of maps
JF0LA12A9_Lion_FingernailTooth_SubsurfaceAmount.png, 4096*4096
JF0LA12A9_Lion_FingernailTooth_Specular.png, 4096*4096
JF0LA12A9_Lion_FingernailTooth_Roughness.png, 4096*4096
JF0LA12A9_Lion_FingernailTooth_Normal.png, 4096*4096
JF0LA12A9_Lion_FingernailTooth_BaseColor.png, 4096*4096
And more..
Rigging
With full controllers, the postures and animations are easier to create. The features are as follows:
root controls the entire model.
CTR_torse_F, CTR_torse_M and CTR_torse_B control the front, middle and rear center of gravity of the body.
CTR_torse_B come with multiple customized attributes: Head_follow controls whether the head follows; Neck_follow controls whether the neck follows; Tail_follow controls whether the tail follows; Tail_IKFK controls the non-seamless IK/FK switch of the tail.
CTR_torse_F.001 is a controller of the center of gravity of the body with a customized location, you can change its location and rotate, the center of rotation is the controller.
And more..
Animations
Unlooped lying animation at 30 fps, frame range 0-405
Unlooped watching animation at 30 fps, frame range 0-365
Loopable running animation at 30 fps, frame range 0-78
Unlooped walking animation at 30 fps, frame range 0-250
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden with Render enabled.
The hair dynamics of the mane for JF0LA12A9_Lion_Run_3.0 and JF0LA12A9_Lion_Walk_3.0 have been baked and are ready to be used.
OBJ Other Textures