High detail and realistic Mammoth model, V-Ray 3.6
Clean Uv
Model has clean topology,
iIeration of smoothing.
include riggid
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Elephant model has:
8192x8192 textures (diffuse,bump,,)
Polycount (quads):
main mesh: 15154
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Unit of measurement used for the model: cm
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I worked on a pose scene and a checkmate scenes.
The pose scene is in the same position as the 01 image.
The usual scene is a checkmate scene.
I want you to use a normal scene.
I will try to make 3D of better quality.
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in xgen node
headA
headB
tail
body
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[Anatomy]
bone
muscle
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Rig description:
*** Rig_MAINCtrl - control whole model
Rig_ROOTCtrl - control jump action model
rig_tophead - control rotation,move of left tophead
Rig_l_tophead_01Ctrl - control rotation,move of left tophead
Rig_l_arm_01Ctrl - control rotation,move of left arm
Rig_l_tongue_01Ctrl - control rotation,move of left tongue
Rig_l_Eye_01Ctrl - control rotation,move of left eye
Rig_Eye_LookAtCtrl - control rotation,move of look at the eye
Rig_Head_MasterCtrl - control rotation,move of head
Rig_nose_MasterCtrl - control rotation,move of nose
Rig_neck_MasterCtrl - control rotation,move of neck
Rig_Clavicle_MasterCtrl - control rotation,move of Clavicle
Rig_nose_MasterCtrl - control rotation,move of nose
Rig_FrontLeg_MasterCtrl - control rotation,move of FrontLeg
Rig_HindL_MasterCtrl - control rotation,move of HindL
Rig_tailGrp_MasterCtrl - control rotation,move of tail
Rig_nose_MasterCtrl - control rotation,move of nose
Rig_FrontLeg_MasterCtrl - control rotation,move of FrontLeg
rig_finger- control rotation,move of finger
rig_reg- control rotation,move of reg
Rig_nose_01_01Ctrl ~ Rig_nose_01_09Ctrl - control rotation,move of nose
Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of waist ***
---Right part Rigs are Rig_R naming-------
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Thanks for reading.
Best regards,
Native | Maya 2018 | V-Ray 3.6 FBX OBJ