- This description is only for Unreal Engine projects.
However, the original Blender file is also available, and it is rigged (based on the rigify addon).
(UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)
This is not a Metahuman's body and face. This is our creation.
But this body has exactly the same shape as the Metahuman's body (Normal/Average)
So you can put this Outfit on your Male Metahuman (Normal/Average)
PLAY/MODULAR (UE 5.1-5.2) - https://www.youtube.com/watch?v=qzoTHwtywCY
Live Link Face - https://www.youtube.com/watch?v=5lhqPh1arc4&ab_channel=NicePictures
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
- Our Tutorials:
- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y
- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0
- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k
- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE
- How to combine assets https://youtu.be/waUNztdGkrY
- How to retarget animations https://youtu.be/98Swlns8Jr4
- How to edit materials https://youtu.be/VSSzf2i2gmg
- How our Blueprints work https://youtu.be/R2jd1qhinHM
- How to do Skinning https://youtu.be/lt-u3mEHpU8
- Blender 3.6 - Rigged (based on rigify addon)
- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)
- FBX - Static mesh (Only Clothing)
- OBJ - Static mesh (Only Clothing)
- Some tutorials on retargeting UE4 to UE5
- These are not our videos, but they are very helpful:
- Basic https://www.youtube.com/watch?v=IaGiebx43FI
- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74
GENERAL:
- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version
- Rigged: to MH skeleton:(Yes) - New Version
- Morph: (Yes)
- Animated:(Demo)
- Cloth Simulation No)
- Animation types (Root Motion/In-place):(No)
- Number of characters: 1
Geometry OutfitLOD 0
- Polys: 36,361
- Tris: 70,789
- Verts: 36,267
Geometry only bodyLOD 0
- Polys: 44,141
- Tris: 88,280
- Verts: 44,951
Geometry only hairLOD 0
Texture Resolutions:
- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.
- 512x512 (some eye textures)
- 1024x1024 (Opacity maps and some eye and hair textures)
- 2048x2048 (some eye and hair textures)
- 4096x4096 (some eye and hair textures)
Supported Development Platforms:
- Windows
- MacOS
- Oculus
- PlayStation 4
- Stream VR
- Xbox One
Native Formats: UASSET (UnrealEngine, filesize: 2.77 GB)
Exchange Formats: BLEND (Blender, filesize: 864 MB), OBJ (OBJ, filesize: 5.26 MB), FBX (Autodesk FBX, filesize: 2.28 MB), TEXTURES (Textures, filesize: 928 MB), PNG (PNG, filesize: 928 MB), UASSET (UnrealEngine, filesize: 2.77 GB)