McLaren F1 1998 High Detail Game Ready Cinematic Low-poly 3D model
Home Catalog McLaren F1 1998 High Detail Game Ready Cinematic Low-poly 3D model

Publication date: 2026-03-10

Buy McLaren F1 1998 High Detail Game Ready Cinematic Low-poly 3D model

$79.99

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

arsh46620

Renders and source materials belong to the author arsh46620.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
430000
Vertices
449998
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $79.99.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

This model comes with a Royalty Free license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

No, this model does not have UV mapping.

What textures and materials does this 3D model include?

This model has textures and materials. See the Specifications block for more information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
McLaren F1 1998 – High-Detail 3D ModelHigh-fidelity 3D model of the McLaren F1 road car, built to real-world scale using accurate vehicle references. Designed for both real-time game engines and cinematic offline rendering. Suitable for interior and exterior camera views, including close-up interior shots.Model SpecificationsReal-world dimensions: 4.29 × 1.82 × 1.14 mBuilt from accurate McLaren F1 reference data for correct proportions and surface accuracyAll objects uniquely named and properly groupedFully subdivision-ready geometryInterior included — layout supports interior camera viewsSimplified engine geometry includedScene lighting and cameras configured for preview and presentation rendersMaterials and UVFully UV unwrapped — non-overlapping UV islandsPBR workflow with Blender Cycles materials fully set upTextures included: Albedo, Roughness, Metallic, Normal, Ambient OcclusionAll parts have properly assigned materialsRenders directly in Blender Cycles without additional setupMaterials adaptable for Unreal Engine, Unity, and other real-time or offline renderersFile Formats.blend — Native — Cycles materials fully configured.fbx — Universal exchange format.obj — Geometry only.gltf / .glb — Real-time and web-readyWhen using FBX, OBJ, or GLTF formats, materials and textures may require manual reassignment depending on the target application or engine.Modular StructureAll parts are fully separated and can be used independently or recombined as needed. Optimized for editing, shading, rigging, animation, and customization workflows.

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