McLaren F1 2021 MCL35M Formula 1 3D model
Home Catalog McLaren F1 2021 MCL35M Formula 1 3D model

Publication date: February 24, 2021

Buy McLaren F1 2021 MCL35M Formula 1 3D model

$99

License: Editorial Uses Only

author:

OpticalDreamSoft

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «OpticalDreamSoft». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats
Low-poly subdivision-ready 3D model of McLaren F1 MCL35M Formula 1 Season 2021 Race Car with PBR materials (Specular and Metallic workflows).

Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 4 Materials with textures set - separate for Body, Carbon, Common, Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on material;
- Textures size:
Body - 4,096 X 4,096 PNG;
Carbon - 4,096 X 4,096 PNG;
Common - 4,096 X 4,096 PNG;
Wheels - 4,096 X 4,096 PNG;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 49 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- 3D model archieves include separate layers of diffuse texture thus making changes to textures is easy as never.
- Compatible with the majority of modern game engines!

Model specifications:

Created in 3DS Max 2018 and rendered with V-Ray 4.10. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2018 and V-Ray 4.10.03 to get the same rendering as on the preview image.

- Polygons count: 36,491 (no n-gons)
Subdivision 1 polygons count: 290,652
Subdivision 2 polygons count: 1,162,608
- Vertices count: 37,958
- Unit Scale: Metric / Centimeters

Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Model is available in the following formats:
- MAX (2018)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL

You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
Native | 3ds Max 2018 | V-Ray 4.10.03 Cinema 4D R18 | Advanced Render Cinema 4D R18 | Arnold 5.3.1.1 3ds Max 2018 | Arnold 5.3.1.1 3ds Max 2015 | mental ray 3ds Max 2015 | V-Ray 3.2 Maya 2017 | Arnold 5.3.1.1 FBX 3D Studio STL OBJ Unity Unreal glTF USDz DXF 2010

3D Model details

  • turbosquid Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 36491
  • Vertices: 37958
  • Geometry: Unknown
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