Medieval Cannon 3D model buy
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Publication date: 2020-10-14

Buy Medieval Cannon 3D model buy

$10

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

L-A-Creations

Renders and source materials belong to the author L-A-Creations.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
0
Vertices
0
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $10.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

This model is distributed under the Royalty Free license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full technical parameters are outlined in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. Full technical parameters are outlined in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Model of a middle ages cannon made with Blender 3D. Each part is separate as individual objects and a collection contains all the objects. Metal parts are procedural material so you can play with the mapping and size as you wish. Wood parts are photo based from my own photos.

Textures and materials include a diffuse, roughness and normal channel. I don't know if you can consider it as PBR!? Material nodes is Principled BSDF

Important!

You will have to unzip the textures folder

Even if I exported the model to FBX and OBJ, I cannot guarantee how things will look in your software.

Update: I changed the occlusion to make the model brighter, it was too dark.
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