Medieval Crushing Trap Stylized Game Prop Low-poly 3D model
Home Catalog Medieval Crushing Trap Stylized Game Prop Low-poly 3D model

Publication date: 2026-04-18

Buy Medieval Crushing Trap Stylized Game Prop Low-poly 3D model

$8

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

Viktor7795

Renders and source materials belong to the author Viktor7795.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
3108
Vertices
4067
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $8.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

This model comes with a Royalty Free license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for more information.

What textures and materials does this 3D model include?

This model has textures and materials. See the Specifications block for more information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
A stylized medieval crushing trap designed for dark fantasy and dungeon environments. This prop features a wooden cage mechanism combined with a heavy hammer, ideal for creating interactive or decorative trap systems in your game levels.

Perfect for adding tension and danger to:

Dungeon corridors

Castle interiors

Trap rooms and puzzles

Platformer hazards

RPG / Souls-like environments

Features

Unique stylized trap design

Wood + metal material combination

Game-ready optimized mesh

Suitable for real-time engines

Can be used as static or animated gameplay element
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