This is game ready low-poly 3d model of MH-6J cockpit isntrument panel and avionics.
I strived to create the most accurate replica of the real MH-6J instrument panel possible. To achieve this, I spent days searching for and studying reference photos and technical manuals. However, please keep in mind that there is a possibility of minor inaccuracies, as I am a 3D artist, not an aviation expert.
Features:
- Includes custom (weighted) normals — please do not reset them, as this will affect shading.
- Provided with 2 emessive map variants
- The model is triangulated (modifiers in Blender are not collapsed/applied).
- The model is not rigged.
Important Note: The model is not separated into individual meshes. All objects, including the instrument panel, cyclic grip, compass, etc., are combined within a single scene. However, all switches and toggles can be easily detached and made movable/animatable if needed.
Polycount (all scene):
- Tris: 39 983
- Verts: 39 568 (in game engine)
Texture sets:
- 4096x4096
- 512x512 for transparent glass
File types:
- blend
- fbx
- obj
- tga/png
- spp 2025
BLEND (Blender, filesize: 866 KB), OBJ (OBJ, filesize: 752 KB), FBX (Autodesk FBX, filesize: 1.19 MB), SPP (Substance Painter, filesize: 708 MB), TEXTURES (Textures, filesize: 46 MB), PNG (PNG, filesize: 46 MB)