Mining Crypto Farm Pack Low-poly 3D model
Home Catalog Mining Crypto Farm Pack Low-poly 3D model

Publication date: 2024-11-23

Buy Mining Crypto Farm Pack Low-poly 3D model

$131

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

Rosyaev

Renders and source materials belong to the author Rosyaev.
Specifications
Platform
cgtrader
Animated
✓
Rigged
✓
3D Print ready
✕
VR / AR / Low-poly
✓
PBR
✕
Textures
✓
Materials
✓
UV Mapping
✓
Polygons
119958
Vertices
122000
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Plugins used
✓
Usage recommendations
Realtime rendering ✓
PC Game development ✓
Mobile Game Development ✕
VR/AR applications ✕
Visualisation ✕
Cinema ✕
Advertising ✕
3D Printing ✕
CAD Engineering ✕
E-Commerce & Interactive 3D Web ✕
FAQ
Is this a free 3D model?

No, this model costs $131.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

This model comes with a Royalty Free license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

Yes, this model is rigged and animated. Detailed specs are listed in the Specifications block.

Does this model have UV mapping?

Yes, this model has UV mapping. Detailed specs are listed in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. Detailed specs are listed in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
A wide range of low-poly models for creating cryptocurrency/mining applications or games. The pack includes various equipment elements, each with 4 tiers. The models allow you to create scenes ranging from a hobbyist miner's room to advanced data centers. Perfect for clicker games, strategy games, and business development simulations.The number of video cards or ASICs in the rig can be adjusted.All animations are controlled by texture offset in the material, so they will work on absolutely any 3D/game engines.

How control animations? - https://youtu.be/2LIHRaU73H8

Unity:All models are configured for light baking and light probes.Animations are configured via simple code, you can adjust the glow of objects or the speed of fans.The models have colliders configured.There are no custom shaders, so the models can be easily adapted to any pipelines.The project contains 3 scenes - examples.

Unreal:Complex objects are set up as blueprints. All animated materials are set up. A short preview is here: https://youtu.be/BnrhlfatyYk

Models (87):

Graphics Card x4

GPU Mining Rig x4

ASIC x4

ASIC Mining Rig x4

Workspace x4 (Table/Monitor/Keyboard/Mouse/Chair - all separate object, you can configure them)

PC x4

Power Unit x4

Server x4

TV x3

Bed x4

Bookshelf x4

Door x4

Neon Lamps x4

Nightstand x4

Plant x4

Poster x4

Wardrobe x4

Building Components (Walls/Windows) x8

Polycount:Minimum polycount - Chair Tier1 - 120 polygonsMaximum polycount - GPU Card Tier4 - 922 polygonsFor example Tier4 GPU rig can contains 39 cards - 38152 polygons total

Number of textures: 108Texture dimensions: 1024x1024Monitor animation textures: 2048x1024
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