*MMORPG Advanced Archers * comes with many customization options, advanced shaders, ARKit blendshapes, UE5 Rig, and many color options. Compatible with other of my models, and perfectly suits any game needs. Tons of Different Hairstyles, and a unique set for both male and female.
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Key Features
Low-poly
2 Characters, 2 Outfits
Many unique hairstyles
Bow + arrow + quiver included
Completely modular
A wonderful render scene
Fully Rigged with UE5 Rig
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
Unreal Engine + Unity project included
Substance project included
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Polycount | The Character does not have LOD system
Advanced Girl
Faces 48799・ Tris 93497・ Verts 55851
Advanced Boy
Faces 40344・ Tris 76894・ Verts 46105
Rig is based on the Epic Skeleton (UE4 & UE5) with additional bones
The main bones hierarchy has remained untouched
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The model is compatible with my previous releases as soon it shares the same skeleton.
I will update my previous releases to the UE5 skeleton over time.
Bows have its own skeleton and draw animation.
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Tested with various animations
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
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Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
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Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture is included
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body is included
Underwear is included
Bonus Idle animation is included
Bow, arrow and quiver are included
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Unreal Engine Project
Supported version: 4.24+
Demo render scene with blueprint included!
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Advanced materials
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
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MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
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4K Textures
11 Texture sets: Body, Head, Teeth, Eyes, Lashes, Clothes x2, Wavy Hair, Straight Hair, Buzz cut, Bow
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
Ambient Occlusion, and may include a MatID, Opacity and Emissive maps
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FAQ
Need help with the model, how to contact you?Feel free to ask me any questions using the messaging system on CGTrader!
Can I create an NFT with your model or sell it as a VRchat avatar?No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Can I use this model in Blender / Cinema4D / 3dsMax / etc.?Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Does the advanced material work without the Shader Graph?No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Can I request customization? Are you available for commissions?Unfortunately, I am unavailable for any kind of commission.
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Thank you!
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