Modeling Leons Requiem Revolver from Resident Evil Full Workflow Low-poly 3D model
Home Catalog Modeling Leons Requiem Revolver from Resident Evil Full Workflow Low-poly 3D model

Publication date: 2026-03-23

Buy Modeling Leons Requiem Revolver from Resident Evil Full Workflow Low-poly 3D model

$8

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

mehranita

Renders and source materials belong to the author mehranita.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
15000
Vertices
0
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $8.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

The Royalty Free license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Detailed specs are listed in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. Detailed specs are listed in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
In this tutorial, I recreated Leon’s Requiem Revolver from the newly released Resident Evil Requiem completely from scratch.

The original in-game weapon is built with around 55,000 polygons, but in this workflow I created a much cleaner and more optimized version with only 15,000 polygons, making it lighter and more suitable for real-time use while still preserving the overall look and detail.

The entire process was done from start to finish:

Modeling in BlenderTexturing and material creation in Substance PainterThis tutorial shows my full workflow for building a game-ready revolver, focusing on clean topology, optimization, and achieving a detailed final result with a much lower polygon count.

It can be useful for artists who want to improve their hard-surface workflow, game asset optimization, and weapon creation pipeline

Software used:

BlenderRizomUVSubstance Painter
Similar models