TOMNOOK 3D PEOPLE's Asian Business Woman - FF2
TOMNOOK 3D PEOPLE is a modular 3D Asian character series for Blender, Unreal Engine and CINEMA4D.
The aim of the series is to make architectural visualization (ArchViz, VR) more compelling. We felt that compelling architectural visualization required realistic 3D human models with a story to tell, so we created 10 different 3D characters with animations and fashion styles that fit into a variety of scenes, such as offices, living room, hotel, lounge, shopping mall, cafe, bar, and Asian restaurant.
These characters are designed based on Unreal Engine's modular characters, and each character's clothing, hairstyle, shoes, and animations can be easily swapped out.By combining 10 characters with 30 different hairstyles and clothing, characters with various personalities can be created.
This series can be used for commercial and non-commercial purposes in Architectural Visualizations and Game productions.
This product includes Manual PDF in English and Japanese.
Video preview:
https://www.youtube.com/watch?v=sGb5evyZ7zs
File Formats:
Blender 4.1 / UnrealEngine 5.3.2 / CINEMA4D 2024 / FBX
Renderers:
Cycles (.blend) / Corona renderer (.c4d) / UE5
Contents:
B_FF2.blend (1 file / Native)
B_FF2.uasset (1 file)
B_FF2.c4d (8 files)
B_FF2.fbx (8 files)
tex
TOMNOOK3DPEOPLE_Manual.pdf
Details:
8 animations
Texture Resolution : 2K~4K (PBR textures)
Rigged using Blender
Live-Link Ready with 52 ARkit Blendshapes
Blender Add-ons used : Auto-Rig Pro / FACEIT
Unreal Engine description:
The character's full body mesh and separate parts
skeletal meshes for hair, clothes, shoes and props
Material Instance and Material
Map data for scenes used from 0:00 to 3:00 in YouTube videos
Third person character with LiveLink set up
Polycount:
Character : Faces 16,840 / Vertex 17,231 / Tris 33,622
Hair : Faces 19,039 / Vertex 43,945 / Tris 38,078
Clothing : Faces 25,026 / Vertex 25,456 / Tris 49,794
Shoes : Faces 4,570 / Vertex 4,636 / Tris 9,128
Note:
The Character does not have LOD system
If you use it for games that require high precision, you will need to make adjustments.
When swapping out hairstyles for other characters, a slight size adjustment of about 1% may be required.
Because all of these characters are original, there are no issues with likeness rights.
View all character modelshttps://www.cgtrader.com/3d-models/tomnookpeo
View all modelshttps://www.cgtrader.com/3d-models?author=tomnook3d&sort_by=newest