Modular Combat Rifle-Designated Marksman Variant Low-poly 3D model
Home Catalog Modular Combat Rifle-Designated Marksman Variant Low-poly 3D model

Publication date: 2020-04-02

Buy Modular Combat Rifle-Designated Marksman Variant Low-poly 3D model

$30

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

Kerj-3D

Renders and source materials belong to the author Kerj-3D.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
1
Vertices
1
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $30.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

The Royalty Free license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for exact numbers and Additional information for more context.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. See the Specifications block for exact numbers and Additional information for more context.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Modular Combat Rifle (Designated Marksman Variant)

The intermediate sniper rifle. Not as powerful, or far reaching as it's bigger .308 brother, but makes up for it in follow-up shots and manoeuvrability.

Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.

Materials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.

Blender file is set up with textures and materials, to get it to work correctly, make a file named 'MCR_DMR' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.

Blender file contains models with the original 4 sided polygons instead of triangles like the others.

Correct parent hierachies set up in all scenes.

No Ngons

Models: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)

MCR DMR: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 15,113; Verts: 7,819) (4K and 2K texture options)

Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)

Short Scope: (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K)

Big Scope: (Black; Tan: Muddy Green) (Tris: 3,396; Verts: 1,767) (2K)

Polymer Magazines: 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)

Steel Magazines: 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)

5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)

Angled Forefrip: (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K)

Vertical Foregrip: (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)

Ribbed Silencer: (Tris: 576; Verts: 290) (1K)

Square Silencer: (Tris: 328; Verts: 166) (1K)

Bipod: body; left leg (upper and lower); right leg (upper and lower). (Tris: 6,206; Verts: 3,171) (1K)

Rail Attachment: (Tris: 486; Verts: 268) (512X512)

Textures:

Blender:Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness.

Unity:AlbedoTransparency; MetallicSmoothness; Normal.

Unreal:BaseColor; Normal; OcclusionRoughnessMetallic.

Note: For both scopes in this package, you cannot look through the scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.

Hope you like it. Kerj-3D
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