This is Hanzo, a muscular character with futuristic Neo Noir style. This model is rigged to work with Unreal and Unity, but can be used in other Game Engines.
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Poly Count
- Verts :20,057
- Faces:19,525
- Tris: 39,030
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Rigged/not Rigged
- Blender 2.79/ 2.80 - Rigged/ Animated
- FBX - Rigged/ Animated
- Wavefront OBj - Not rigged/ Not Animated-Alembic - Not rigged/ Not Animated
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Textures PBR
- 4k Textures - hanzo skin/ hair materials: Albedo/ Alpha Mask/Glossiness/ Roughness/Normal/ Occlusion/ Specularity
- 1k Textures - hanzo skin: Emission/ subsurface scattering(sss)
- 4k Textures- hanzo clothes: Albedo/Normal/Specularity/ Metalness/Occlusion/Roughness
- 1k Textures- hanzo clothes: Emission
- 2 extra 4k maps for Unity Engine - Combo tex in channels RGB: R- for metalness/ G or B - for Ambient Occlusion/ A - for Smoothness (glossiness)
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Extras
- Model is Face Rigged - with sample talk cycle animation. (Tip: You can edit/create more facial animations by Loading the FBX file in any compatible 3D editor like Blender, Maya or 3ds Max.)
- Animations: T-A pose (2), crouch(1), falling (4), idle(3), in-air-loop (3), jump(3), landing(3), kick(3), punch(3), jog-run (2), walk(2)
BLEND (Blender, filesize: 50 MB), BLEND (Blender, filesize: 50 MB), OBJ (OBJ, filesize: 2.76 MB), FBX (Autodesk FBX, filesize: 16.5 MB), ABC (Alembic, filesize: 1.98 MB), TEXTURES (Textures, filesize: 54.9 MB)