Night Drifting Car Track Vehicle Ride Drift Race Light 3D model
Home Catalog Night Drifting Car Track Vehicle Ride Drift Race Light 3D model

Publication date: 2020-11-29

Buy Night Drifting Car Track Vehicle Ride Drift Race Light 3D model

$299.99

License: Editorial No Ai

Rigged PBR Realtime Animated Free
author:

gothamneedsme

Renders and source materials belong to the author gothamneedsme.
Specifications
Platform
cgtrader
Animated
✓
Rigged
✓
3D Print ready
✕
VR / AR / Low-poly
✕
PBR
✓
Textures
✓
Materials
✓
UV Mapping
✓
Polygons
5000000
Vertices
5000000
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Plugins used
✓
Usage recommendations
Realtime rendering ✕
PC Game development ✕
Mobile Game Development ✕
VR/AR applications ✕
Visualisation ✓
Cinema ✓
Advertising ✓
3D Printing ✕
CAD Engineering ✕
E-Commerce & Interactive 3D Web ✕
FAQ
Is this a free 3D model?

No, this model costs $299.99.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

The Editorial No Ai license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

Yes, this model is rigged and animated. Technical details are in the Specifications block, and a fuller description is in Additional information.

Does this model have UV mapping?

Yes, this model has UV mapping. Technical details are in the Specifications block, and a fuller description is in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. Technical details are in the Specifications block, and a fuller description is in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
This scene contains an animation of a car getting into a turn. Environment is based mostly on proxies. I tried to keep as much repetetive objects as reference so the loading times as well as rendering times are pretty fast. FullHD can render in 30 minutes on GTX 1060. The scene is mostly lookdeved using procedural noises and seamless textures. Asphalt and its shader can be easly used in a different project as everything is linked there and triplanar mapped to a certain scale.If you would have any questions please dont hesitate to contact me.

3DS MAX 2017/2020 + Redshift 3.0Timeline is 1001-1064 for the scene as well as alembic's.Mesh lights are used just as a camera rays, there are proper Redshift Rectangulars to properly light the scene and are easy to denoise. No spec-refraction noise, no random fireflies, everything has been optimised for Optix use.There is a procedurally animated rain droplets moving at the carpaint, letting you feel like they are sliding on the car based on the car movement.
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