This is low-polygonal subdivision-ready 3d model of the Nissan GT-R NISMO GT500 Super GT with PBR materials (Specular and Metallic workflows).
The project '3DS Max' contains:
- The model Nissan GT-R NISMO GT500 Super GT of 45 separate objects grouped together.
- Each individual object has an understandable name.
- Total polygons in scene. N-Gons and Triangle faces 16131.
- Total Scene Vertices Count 17278.
- Specular and Metallic workflow textures included. Folder of Textures.
- Unit Scale: Metric / Centimeters.
Model optimized for use in games. Just one material and one set of textures for the whole model. You can use smoothing groups. Increase the detail to the required level simply by applying a turbosmooth modifier.
You can easily import this model in your project without the need to change anything.
Previews rendered in 3ds Max 2016 with V-Ray 3.30.05
The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.05.
Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
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Native | 3ds Max 2016 | V-Ray 3.30.05 Cinema 4D R18 | Advanced Render Cinema 4D R18 | Arnold 5.3.1.1 3ds Max 2018 | Arnold 5.3.1.1 3ds Max 2015 | mental ray 3ds Max 2015 | V-Ray 3.2 Maya 2017 | Arnold 5.3.1.1 3D Studio OBJ FBX DXF Unity Unreal glTF