- Includes same V-Ray materials from previews (scene not included)
- Ready to render using GGX shaders from V-Ray 3.2
- Windows / Glass parts have shell modifier
- Modeled to real-world scale (mm)
- Detailed model with accurate proportions
- Very clean topology, no use of n-gons, isolated vertices or overlapping faces
- Turbosmooth can be turned on for the paint object
- Polycount w/o turbosmooth: 58.263
- Polycount w/ turbosmooth: 177.716
- Suitable geometry for videogames, real time or VR applications
- Simple interior mesh
- Multi/Sub, separate ID's for each material
- Formats available: .max (2016) and .fbx
- Separated parts for easy manipulation (body, interior, wheels, windows)
Native | 3ds Max 2016 | V-Ray 3.2 FBX