Hello, my dear Customer!
I am happy to present you North America Continent 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!
- Geographical projection: Mercator.
- Textures resolution: ~500px/m.
- Units used: Meters.
- Native file format: Blender 2.81.
------------------------------ USAGE: ------------------------------------
- This model is suitable for use in visualization, game development, films, broadcast, advertising, design visualization, forensic presentation, etc.
--------------------------- TOPOLOGY: --------------------------------
North America Continent model consist of 1 mesh part:
- North_America_Continent
TOTAL: 1.034 faces.
Only Quads topology used.
----------------------------- MATERIALS: ------------------------------
North America Continent model use 1 material total:
- North_America
- Blender 2.81 version use Cycles material type (Principled shader)
------------------------ TEXTURES and UV: -------------------------
North America 3d model is completely UV-unwrapped. There are no overlapping parts of UV.
You can see all the textures and UV map on the preview images above.
Textures source:
- Aster Global DEM v3 2019.
- World Imagery.
TEXTURES:
- Color.tif (28000x28000px, 8192x8192px) - 8bit.
- Elevation.tif (35500x35500px, 8192x8192px) - 16bit.
- Water_Mask.tif (35500x35500px, 8192x8192px) - 16bit.
- Normal.tif (8192x8192px) - 8bit.
- NightMap_Color.tif (23878x23878px) - 8bit.
- NightMap_Emission.tif (23878x23878px) - 8bit.
- Opacity.tif (35500x35500px) - 8bit.
- You can use HighRes (35/28K) or LowRes (8K) textures variants to reduce the memory usage when you need it.
- All of the textures variants are packed in textures archive.
TOTAL: 10 textures in archive.
-------------------------- DESCRIPTION: ------------------------------
- There is a 3D model of North America Continent only!
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- Up to 35K textures resolution.
- No Ngons or Tris used, just Quads.
- Clear topology with no any artefacts, holes, overlapping polygons and so on.
- No poles with 6+ edges used.
- All materials and textures are intelligently named.
- PBR materials, as you can see on the preview.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Real world scale 1:100000.
- Units of measurement are meters.
-------------------------------- NOTES: ----------------------------------
- The 'other' format on product page is .MTL format for .obj model.
Click on 'Gerhald3D' to the right side of the screen to see our other models. If you like it - rate it. Its very important for us :)
You will like it!
Gerhald3D.
Native | Blender 2.81 | Cycles Render Maya 2015 | V-Ray 3.2 Maya 2015 | mental ray Maya 2017 | Arnold 5.3.1.1 3ds Max 2018 | Arnold 5.3.1.1 Cinema 4D R18 | Arnold 5.3.1.1 Cinema 4D R18 | Advanced Render Collada Unity OBJ FBX STL