Old warehouse..Pillars:base_color...metallic..ao..roughness..Normal(4096 jpeg)PBR..Diffuse..Glossiness..Specular..Normal(4096 jpeg)VRAY.. Floor_and_ceiling:base_color...metallic..ao..roughness..Normal(4096 jpeg)PBR..Diffuse..Glossiness..Specular..Normal(4096 jpeg)VRAY.. Wall_and_window:base_color...metallic..ao..roughness..Normal(4096 jpeg)PBR..Diffuse..Glossiness..Specular..Normal(4096 jpeg)VRAY.. Render to vray 3.60.03..3ds max 2018..fbx..obj..Old warehouse - 1369, ver - 2640..There is a file with separate elements. You can assemble it yourself as you wish. There is a screenshot from 3DS.
I also added a folder with materials and tiled textures. You can use them as a basis for your projects. These materials i made in Substance Designer.. I used these materials as a base before processing in Substance Painter..
OBJ (OBJ, filesize: 33.1 KB), FBX (Autodesk FBX, filesize: 54.5 KB), MAX (Autodesk 3ds Max, filesize: 118 MB), JPG (JPG, filesize: 118 MB), SPP (Substance Painter, filesize: 118 MB)