High-end quality 3D model of Oranges. Detailed enough for close-up renders. Materials, textures and objects are clearly named. The Maya project includes realistic render scene you saw in the presentation.
General Notes:
- Originally created in MAYA 2020
- Real world scale (cm)
- Zbrush file included
- High quality and clean topology
- Geometry is subdivision ready
- UV's included for all objects
- User friendly naming convention and hierarchy
- Very high resolution and level of detail
- All the pictures are actual renders with no postproduction
Textures:
- leaf_blossom_color - 4096 x 4096
- leaf_blossom_normal - 4096 x 4096
- orange_half_color - 4096 x 4096
- orange_half_displacement - 4096 x 4096
- orange_half_roughness - 4096 x 4096
- orange_half_sss - 4096 x 4096
- orange_slice_color - 4096 x 4096
- orange_slice_displace - 4096 x 4096
- orange_slice_roughness - 4096 x 4096
- orange_slice_sss - 4096 x 4096
- orange_whole_color - 4096 x 4096
- orange_whole_displacement - 4096 x 4096
- orange_whole_roughness - 4096 x 4096
- orange_stick_color - 2048 x 2048
- orange_stick_normal - 2048 x 2048
- enviro - 2048 x 1024
Rendering:
- Render setup in Autodesk Maya 2020
- Realistic skin material using Arnold Standard shader
- Rendered in Arnold using only standard Arnold tools and materials
- Compatible with Arnold 5 and newer release
Polycounts:
- complete scene: 23516 Vertices, 23266 Polygons
- orange whole: 1241 Vertices, 1228 Polygons
- orange half: 923 Vertices, 910 Polygons
- orange slice: 770 Vertices, 768 Polygons
- leaves: 1738 Vertices, 1728 Polygons
- blossoms: 17183 Vertices, 17096 Polygons
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Please feel free to RATE this product.
Native | Maya 2020 | Arnold ZBrush 2019 | Other FBX OBJ