Humanoid panda character
Model 3 sets of unique textures
There are 2 rigs in the project!
1 - skeleton-mannequin for ue 4
2 skeletons for ue 5 skeleton manny quinn
Also for convenience I duplicated the animations for both skeletons
animation;
shield and sword;
7x sword_shield_attack
1x block
1x block idle
1x death
3x idle
2x impact
2x rage
1x run
4x walking
two_swords
5x two_swords_attack
2x idle
1x impact
1x run
2x walk
monster
5x monster_attack
1x dying
2x hit
5x idle
2x Jumping
1x rage
4x walking
1x runRigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Extra bones: unrealJaw_M
Animated: (Yes)
Number of Animations:
Animation types (54/0):
Number of characters: 1
Vertex counts of characters: 53784
Number of Materials and Material Instances: 20/20
Number of Textures: 61
Texture Resolutions: (head x4096 body x4096 armor x4096 helmet1 x2048 helmet2 x2048 sword x2048 shield x2048)
FBX (Autodesk FBX, filesize: 36.6 MB), TEXTURES (Textures, filesize: 2.26 GB), PNG (PNG, filesize: 2.41 GB), UASSET (UnrealEngine, filesize: 922 MB), UNITYPACKAGE (Unity 3D, filesize: 679 MB), USDZ (USDZ, filesize: 112 MB), GLTF (glTF, filesize: 309 MB)