**UPDATE - 31/08/21 - Skin weights fixed in GameReady and FBX**
A rig from a personal project. Rigged in Maya 2014.
A full range of animation controls are available for body, accessories and face.
*_GameReady version contains:
-Single joint chain skeleton
-all bound meshes with max 4 skin influence
-Easy export to FBX sold separately (search for kfAnimExport.mel)
Please contact me if there are any issues.
Model by
Meltem Özçelik
Concept by Koni
Maya 2014 | Maya Software Default FBX