Realistic Polar Bear Rigged
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Update 27/06/2022
Working with: Maya 2022 - Arnold Core 7. MtoA 5.0.0 - Yeti v4.1.0
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Production workflow, easy to integrate in your pipeline
No Overlapping Uv's subdivided in more tiles for more resolution
Production Topology
Rigged ( In a separate file, Referenced in the main Scene)
Shader setup in Arnold ( Arnold core 5.1.0.0)
Groom in Yeti ( v2.2.1)
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Unit of measurement in centimetres
Scale 1:1
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File Formats:
Main Scene (.ma)
Rig Scene (.ma)
Pose files exported in a separated file (.abc)
Rest Pose in ( FBX , OBJ , ABC)
Groom Curves in (ABC)
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Model ( body ,iris , cornea, teeth , claws , tongue ) Textures
Other: T-pose ( .abc , .obj , .stl , .fbx) Groom hair converted in curves/hair primitive ( .abc)
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Rig:
Main Control scalable
Arm Controls FK/IK switchable
Hip Controls FK/IK switchable
Spline FK/IK switchable
Neck and Head FK
Tail FK/IK switchable
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Groom:
Yeti Groom with clean texture path:
Attribute editor custom pointing textures path
Custom Id Setup for more control
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Shaders:
Arnold 5.1.1 Shaders
Body Shader ( Standard Surface )
Groom Shader ( Standard Hair )
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Textures:
Displacement 4K resolution (RAW)
Diffuse 4K resolution (SRGB)
Roughness 4K resolution (RAW)
Normals 4K resolution (RAW)
SSS Weight 4K resolution (SRGB)
height 4K resolution (RAW)
Groom Root Color 4K resolution (SRGB)
Groom Base Color 4K resolution (SRGB)
Groom Tip Color 4K resolution (SRGB)
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NO POSTWORK ON THESE RENDERS (ARNOLD)
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Common Issues:
1) TEXTURES CONNECTIONS
Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path:
UDIM TEXTURES
- Windows/General Editors/File Path editors and replace the texture folder path
YETI TEXTURES
- Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type)
- In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folder
Native | Maya 2022 | Arnold 7 Maya 2017 | Arnold 5 Other Textures FBX OBJ STL