=====| USAGE |=====
Advertising
Presentation
Visualization
Various Simulations
High-res film closeups
Education
Fun
=====| FEATURES |=====
V-Ray Setup (materials and render)
RIGGED with skin and biped
Irradiance map + Brute force (V-Ray) animation solution (AO, HDRI, 5 lights)
MORPH controlled expressions (lip synchronization ready)
MORPH targets included for faster edit (137 objects)
FACE CONTROL v1.2 system (61 control objects)
V-Ray SSS Skin materials + DISPLACE
20 DISPLACE textures for the facial animation (wrinkles)
WIRED PARAMETERS to automatically synchronize morpher and displace material
16384x16384 extreme body BUMP MAP to enlight tiny details
8192x8192 TEXTURES (Color, Overall, Displace)
8192x8192 DISPLACEMENT map to highlight smoothed topology details
“Hair&Fur” peach fuzz (facial hair) for detailed closeups
“Hair&Fur” hair for realistic results
SPLINE based brows, lashes, nasal hair and private hair
Modified Dentures (product ID: 899052) for photorealistic smiles
Clean edge-loops based topology
3ds Max 2016 or higher compatible
Distributed Rendering Ready (V-Ray)
8Gb DDR3 or more recommended
System Unit: Metric (cm)
=====| SUPPORT |=====
If you have any questions regarding this model, please create a support ticket to contact the artist.
=====| POLY COUNT |=====Sindel: - (6,046 polys, 5,996 verts)Sindel Smooth: - (24,062 polys, 24,084 verts)Mouth system: - (9,427 polys, 9,585 verts)Morph targets: - (152,235 polys, 155,383 verts)Brows, lashes, pubic hair: - (splines)Clothing: - (8,127 polys, 8,893 verts)All: - (199,897 polys, 203,941 verts)
=====| TEXTURES(52) |=====16384x16384 (JPG x 1) - Skin Bump Map8192x8192 (JPG x 23) - Skin Layers, Displace Maps4096x4096 (JPG x 13) - Skin Layers, Mouth System2048x2048 (JPG x 11) - Eyes, Tongue2072x2072 (JPG x 1) - Eye Bump128x64 (HDR x 1) - Background
=====| LAYERS |=====0 (default) - (main body mesh, drive meshes, helpers)Biped Sindel - (rig of the model)Camera - (phys cameras (DOF ready)Clothes Sindel - (all dressing)Hair Sindel - (Hair&Fur, lashes, brows, facial hair, private hair)Morph Control Sindel - (animation helpers)Morph Targets - (included for reference and easy updates)System Eyes - (control viewpoint)System Mouth - (dentures, tongue setup)V-Ray Lights - (light setup)
=====| TIPS |=====
CenterEyes: Align CONTROL-ViewPoint to ViewCenter. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
DummyHeadBindCollector (Layer: 0 (deault)) - Link to it every object that must move with the head bone.
DummyJawBindCollector (Layer: System Mouth) - Link to it every object that must move with the lower jaw.
Eyelids moves automatically to the left, right, up and down, depending on the Control-ViewPoint helper position.
The mouth system works correctly, according to the movement of the jaw.
Sindel is 182cm. 86kg. Queen of Edenia. Age: over 3000 years. System Unit: cm