High detailed Rabbit fully rigged, ready for visual effects and games
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Update to:
Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0
Maya 2020, Yeti 4.1.0
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Production workflow, easy to integrate in your pipeline
No Overlapping Uv's subdivided in more tiles for more resolution
Production Topology
Rigged ( In a separate file, Referenced in the main Scene)
Shader setup in Arnold ( Arnold core 5.1.0.0)
Groom in Yeti ( v2.2.1)
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File Formats:
Main Scene (.ma)
Rig Scene (.ma)
Pose files exported in a separated file (.abc)
Rest Pose in ( FBX , OBJ , ABC, STL)
Groom Curves in (ABC)
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Rig:
Main Control scalable
Arm Controls FK/IK switchable
Hip Controls FK/IK switchable
Spline FK/IK switchable
Neck and Head FK
Tail FK/IK switchable
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Groom:
Yeti Groom with clean texture path:
Attribute editor custom pointing textures path
Custom Id Setup for more control
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Shaders:
Arnold 5.1.1 Shaders
Body Shader ( Standard Surface )
Groom Shader ( Standard Hair )
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Textures:
Displacement 4K resolution (RAW)
Diffuse 2K resolution (SRGB)
Roughness 2K resolution (RAW)
Normals 2K resolution (RAW)
SSS Weight 2K resolution (SRGB)
height 2K resolution (RAW)
Groom Root Color 2K resolution (SRGB)
Groom Base Color 2K resolution (SRGB)
Groom Tip Color 2K resolution (SRGB)
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NO POSTWORK ON THESE RENDERS (ARNOLD)
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Common Issues:
1) TEXTURES CONNECTIONS
Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path:
UDIM TEXTURES
- Windows/General Editors/File Path editors and replace the texture folder path
YETI TEXTURES
- Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type)
- In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folder
Native | Maya 2022 | Arnold 7 Maya 2017 | Arnold 5 FBX OBJ STL Other Textures