Racing Cyclist No Rig 3D model
Home Catalog Racing Cyclist No Rig 3D model

Publication date: June 20, 2012

Buy Racing Cyclist No Rig 3D model

$75

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

dmk76

Renders and source materials belong to the author dmk76.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
21641
Vertices
23279
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $75.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

This model is distributed under the Editorial Uses Only license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Detailed specs are listed in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. Detailed specs are listed in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Rigged version is here: Product ID: 672122

High quality detailed model of bicycle rider very editable and flexible in terms of sphere of application, polygon count and outfit design. Many years of CG and cycling are meeting in this model.

First of all, skin pose (initial pose of the model) is chosen to serve best for cycling animation and fit any bike. ‘Morpher’ is used for facial animation and lip sync (all morph targets are present in the scene).

Polygon count is 21641 and can be further reduced without losing details down to 15000 and more by deleting non-visible polygons of torso under jersey, hand palms under gloves, hair (separate object with opacity map) under helmet, teeth and tongue and pockets on the jersey (that will still remain painted). Or otherwise model can be subdivided (as seen on the previews) to be suitable for close-up visualization.

The model has clean mesh that consists mostly of quads, only 66 tris (0,3%) and no N-gons.
Model is symmetrical. Bicycle model is not included.
I had to specify ‘mixed’ type of UVs only because of ‘shell’ modifier used in following objects: ‘outfit’ and ‘helmet straps’. Underneath ‘shell’ modifier UVs are non-overlapping, non-inverted and symmetrical.

To add detail Zbrush4 application was used (.ztl models are included). And so the model has normal maps on (plus I included maps without flipped green channel to use outside 3ds max ). Displacement maps are also available though not used to render the previews. Scene comes with standard scanline render setup, one skylight source and three target spots. No post works on the images, only some text. No third party plug-ins or renders are used.

Body texture maps sizes – 6144x6144
Head – 4096x6096
Outfit – 8192x8192 (source diffuse.psd with layers is included)
Helmet – 4096x4096 (source diffuse.psd with layers is included)

Every texture map has half size version to optimize RAM usage.
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