Realistic Animated Carrion Crow Model With Realistic Animations,
Please look at the preview videos, you can see the animations and how it works in different software.
LOD information (count, number of levels)
- Polygons_LOD0: 36,699 (Verts_LOD0: 58,758)
- Polygons_LOD1: 14,540 (Verts_LOD1: 14,750)
- Polygons_LOD2: 7,388 (Verts_LOD2: 7,497)
- Polygons_LOD3: 2,260 (Verts_LOD3: 2,387)
high-resolution (4k) PBR textures
- Diffuse map
- Normal map
- Ambient Occlusion map
- Specular map
- Roughness map
- Alpha map
Available Formats:
- Maya 2024 (Arnold Material)
- 3DS-Max 2024 (Arnold Material + Default Physic Material)
- Cinema4D 2023 (Standard Material)
- Blender 4.0 (Cycles Material)
- FBX
- Collada Dae
- Unreal Engine 5.4.2
- Unity 2022.3.10 (with a c# controller script)
37 different animations. Here is the list of the animations and the frames(30 fps):
- walking: 2-65
- running: 67-94
- hopping: 96-109
- startFlying: 111-137
- soaring: 138-153
- soaringToFlyingTransition:154-169
- flying: 170-185
- gliding(GlidingWithTransitionFromFlying): 186-365
- gliding(notFlapping): 195-355
- gettingHit_Part1_DyingInTheAir: 366-397
- gettingHit_Part2_Falling: 398-411
- gettingHit_Part3_HittingTheFloor: 412-455
- flyingTransitionToDescending: 457-472
- descending: 473-488
- landing: 489-525
- jumping: 525-543
- eating: 544-706
- drinkingWater:707-800
- cawing: 801-880
- pooping: 881-978
- lookingAround: 979-1208
- yawning: 1209-1247
- sleeping_Part1_tendingToSleep: 1248-1440
- sleeping_Part2_loopSleeping: 1440-1480
- sleeping_Part3_wakingUp: 1481-1523
- stretching: 1524-1582
- cleaningItsWing: 1583-1646
- cleaningBackFeathers: 1647-1742
- cleaningChestFeathers: 1743-1860
- cleaningBeakWithFoot : 1861-2000
- attacking: 2001-2030
- gettingHit_DyingOnTheGround: 2031-2069
- dancing: 2073-2293//(2070-2306)
- flying_TurningLeft: 2310-2325
- flying_TurningRight: 2328-2343
- gliding_TurningLeft: 2345-2505
- gliding_TurningRight: 2507-2667
the model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).
I made all the animations the same way.
don't hesitate to get in touch with me if you need any help.