[DESCRIPTION]
-High-detail realistic 3D model of a human male hand.
-This model was manually sculpted in Zbrush from photo references, resulting
in a 40M polygon mesh from which 8k displacement maps were baked for
high-quality photo-realistic renders.
-Comes with light and dark skin color variations.
-Rigged in Maya, includes FBX with joints and also Maya file with custom controls.
-Can be used for high-quality renders or inside real-time game engines.
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[FEATURES]
- Contains decimated 179 930 polygon mesh in FBX, with preserved UVs
- Low polygon base meshes in 3 levels of subdivision in FBX
-Rigged subdiv0 model in FBX
-Maya scene with rigged model, with controls, material, and lighting
- Uv unwrapped with no overlapping UVs
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[TEXTURES]
All textures in 8192x8192 resolution:
- HandLight_BaseColor.png
- HandDark_BaseColor.png
- Hand_Roughness.png
- Hand_ScatteringColor.png
- Hand_Normal.tif
- Hand_Displacement.exr
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[POLYCOUNT]
- Quads only
- Subdivision level 0 - 3976 quads
- Subdivision level 1 - 15904 quads
- Subdivision level 2 - 63616 quads
- Decimated - 179 930 quads
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[SUPPORT]
- Please contact me with any questions or suggestions you might have
Native | Maya 2019.3 | Arnold 5.1.1 FBX