Red F1 Team 2026 Formula 1 Race Car 3D model
Home Catalog Red F1 Team 2026 Formula 1 Race Car 3D model

Publication date: March 18, 2026

Buy Red F1 Team 2026 Formula 1 Race Car 3D model

$99

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

OpticalDreamSoft

Renders and source materials belong to the author OpticalDreamSoft.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
61323
Vertices
63861
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $99.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

The Editorial Uses Only license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are in the Specifications block, with more background in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials. Full specs are in the Specifications block, with more background in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Low-poly subdivision-ready 3D model of Red F1 Team 2026 Formula 1 Race Car for the Formula 1 season 2026 with PBR materials (Specular and Metallic workflows). Perfect for livery design, computer/mobile games, broadcast, advertising, visualizations, etc. Additional files contain textures in 8k (8,192 x 8,192).

Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 7 Materials with textures set - separate for Body, Bottom, Helmet_Body, Helmet_Glass, Driver, and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
- Textures size: Body - 4,096 X 4,096 PNG (8,192 X 8,192 as a bonus); Helmet_Body - 4,096 X 4,096 PNG; Helmet_Glass - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Common - 4,096 X 4,096 PNG; Bottom - 4,096 X 4,096 PNG (8,192 X 8,192 as a bonus); Driver - 4,096 X 4,096 PNG;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 56 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:
Created in Blender 4.4 and rendered with Cycles Renderer.

- Polygons count: 61,323 (no n-gons)
Subdivision 1 polygons count: 490,246
Subdivision 2 polygons count: 1,960,984
- Vertices count: 63,861
- Unit Scale: Metric / Centimeters

Materials:
PBR material with metallic and specular workflow.

Body Textures (Specular/Metallic workflow respectively):
- Diffuse/Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular/Metallic (4,096 x 4,096 PNG)
- Glossiness/Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
- Blender, - FBX, - OBJ, - 3DS.
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