Red Hood Red Ronin 3D model
Home Catalog Red Hood Red Ronin 3D model

Publication date: 2023-06-19

Buy Red Hood Red Ronin 3D model

$120

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

exiondesigns

Renders and source materials belong to the author exiondesigns.
Specifications
Platform
cgtrader
Animated
✕
Rigged
✓
3D Print ready
✕
VR / AR / Low-poly
✕
PBR
✓
Textures
✓
Materials
✓
UV Mapping
✕
Polygons
635611
Vertices
345754
Geometry
Polygon mesh
Usage recommendations
Realtime rendering ✕
PC Game development ✕
Mobile Game Development ✕
VR/AR applications ✕
Visualisation ✓
Cinema ✓
Advertising ✓
3D Printing ✕
CAD Engineering ✕
E-Commerce & Interactive 3D Web ✕
FAQ
Is this a free 3D model?

No, this model costs $120.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

The Royalty Free license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

No animation, rig only. Full technical parameters are outlined in the Specifications block.

Does this model have UV mapping?

No, this model does not have UV mapping.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. Full technical parameters are outlined in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
We designed this art rendition based on our own unique concept design of Red Hood and modeled it using 3DSmax.

V-Ray Materials

Clean Topology

Semi-Rigged Model

Details: Model was built and saved in 3DSmax 2018

This 3D model comes with different file formats used (obj, 3ds, fbx). Therefore, you may possibly use it for other 3D applications however you would like upon purchase.

Model is semi-rigged using Biped, textured using V-ray, and overall clean topology where inner parts can be used for kit bashing as necessary.

NOTE* If there is any issues with the materials just assign them manually by reviewing the name of the bitmap and linking the picture with the same respective name to it.
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