Originally created with Blender 2.91 using the Cycles renderer.
SKIN
- Textures (Diffuse / Specular / Normal / Bump / SSS).
- Textures format in JPEG.
- Most textures are 4096px² and some 2048px²
GEOMETRY
- Only quads and tris no N-Gons.
- High definition but simple geometry.
- Subdivision control (modifier1x).
- No visible UV stretching or obvious seams.
- Model is built to real world scale.
- Units used: (m) model is 182 m tall.
- All mesh objects are editable poly with modifier stack intact.
RIG
- Full Body. Additional bones for anatomical distortions.
- Full facial rig controls + shape keys.
- Expressions and Visemes
- Easily create your own facial expressions using the full face controllers. Control the sides of the face together or individually.
- CONTROLS: Brows ,Cheeks, Eyelids, Eyes, Tongue, Lips, Mouth.
SCENE
- Ready to render with Cycles
- Render in a few minutes.
- Rendering time: 2 to 5 minutes on average. According to your computer and its additional rendering settings. Cameras closer to the body will process more details. The clothes have thousands of editable fur generated by Blender.
- Reading of materials in external folder.
- FBX DAE and OBJ files exported from the BLEND file.
- The model loads without errors and ready to render.
- Model positioned at the origin [000].
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
- All files and functions are named descriptively and work to the expected standard.
BLEND (Blender, filesize: 358 MB), OBJ (OBJ, filesize: 3.34 MB), FBX (Autodesk FBX, filesize: 6.92 MB), DAE (Collada, filesize: 5.12 MB)