Rocky Hills Environment - Mega Pack Low-poly 3D model
Home Catalog Rocky Hills Environment - Mega Pack Low-poly 3D model

Publication date: 2021-04-13

Buy Rocky Hills Environment - Mega Pack Low-poly 3D model

$60

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

tobyfredson

Renders and source materials belong to the author tobyfredson.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
0
Vertices
0
Geometry
Polygon mesh
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $60.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

The Royalty Free license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Detailed specs are listed in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. Detailed specs are listed in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Notice!

The asset includes a Unity package for Unity 3D (native) and a zipped version (exchange) of the project folder. This 3D package is designed to be used with the Unity game engine, as the shaders, materials, and scenes are created within the engine. Therefore, you will not benefit from them in FBX format, except for the modular FBX meshes and the textures, if you intend to use them for something else.

If you don't use Unity, textures and materials are not connected to the FBX and left blank!

Description

Rocky Hills Environment - Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.
High-quality, semi-realistic 3D environment art package for games and 3D applications version 4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.

Follow the development thread for more info and possible new resources/updates: https://forum.unity.com/threads/rocky-hills-environment-pack-development-thread.381438/

Compatibility

The main pipeline used is the Built-in Render Pipeline".
This pack is compatible with all versions of the Unity Built-in pipeline. Simply open your Unity version and re-save the shaders in Amplify Shader Editor, if your Unity version is too old or the shaders aren't working.
This pack does not support URP or HDRP

- The vegetation contains and works with the third-party tools Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is a good possibility of use on lower-end platforms.
- (TFS - Toby foliage shader) is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. Works in URP and HDRP. *Read more in the "releases" tab.

Features and version updates:

• Features

- PBR materials and 4k texture atlases, light for GPU and memory
- Unique cliff meshes with 4 LOD levels
- Modular boulders with 4 LOD levels
- 1227 prefabs total (optimized meshes, merge prefabs, and more)
- Over 500 models
- A variety of ground tiles for summer, fall, and winter
- Unique wood texture tiles
- Unique 4k tree bark texture with roots
- 20 particles
- 17 Amplify shaders
- Editable amplify shaders:

Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)

Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)

Snow Foliage (simple shader for snow-covered plants)

4 Simple Snow Triplanar

Ice shader

Running water shader

Custom Standard (Tessellation)

New (TFS) foliage shaders: grass, bark, and leaves

- Mesh and ground splats including snow
- Summer, fall, and winter seasons for all assets
- 146 trees and 156 bushes
- 80 new ground plants
- New (TFS) plants, trees, and bushes (208 models)
- High-quality grass models with variations and wind including "terrain versions"
- All trees and plants have realistic wind and shading
- 6 Example scenes

• Updates V 4.1

Compatible with Unity 2022.3.1f1 (LTS) or higher

Updated new and improved foliage shaders with custom deferred translucency

Updated all shaders to work with DirectX shader model 4.5

Updated CTI textures, better translucency, and fuzzy-looking trees

Trees now have crossfading billboards

Minor aesthetic updates

• Updates V 4.0

- Better integration with the terrain engine
- Complete cosmetic change, remade textures
- Reduce file size and optimized textures
- Updated Amplify shaders (fixed bugs and screen NaNs)
- Added new "Toby foliage shaders" (TFS)
-New (TFS) demo scene
-Interactable demo scene with UI from HDRP.

Grass Foliage shader

(Custom Amplify shader for grass): Physically-based lighting with translucency, simple wind, includes color variation, vertex Ao, and distance depth fade supports mesh with custom normals. Wind and other parameters can be controlled globally through the (upcoming) wind script.

Tree bark and leaf shader

(Custom Amplify shader for trees): Physically-based lighting with translucency, simple branch bending, wind, and leaf fluttering, supports trees with custom normals on leaves, including color variation and vertex Ao. Wind and other parameters can be controlled globally through the (upcoming) wind script.

(At the moment the wind is controlled directly through the shader so you will have to match both values of the bark and leaves together.)

Polycount and texture specifications:

• Total triangle count of a prefab (all LODS)
(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))

Cliffs and rocks:

BoulderRHE: 922 triangles

CaveRHE: 1145 triangles

GenericCliffARHE: 4158 triangles

GenericCliffBRHE: 2814 triangles

GenericCliffCRHE: 4756 triangles

GenericCliffDTopRHE: 2912 triangles

ModularCliffARHE: 8212 triangles

ModularCliffBRHE: 7348 triangles

ModularCliffCRHE: 11084 triangles

ModularCliffERHE: 2772 triangles

LowRockMediumRHE: 1817 triangles

RockDetails All: 490 triangles

RockMediumBRHE: 1804 triangles

RockMediumCRHE: 702 triangles

IrregularStones All: 6170 triangles

Props:

GenericTree_TrukRoots: 10314 triangles

GroundSplatBRHE01: 4969 triangles

GroundSplatBRHE02: 4250 triangles

GroundSplatBRHE03: 7407 triangles

Vegetation

BeecthTree01Summer: 8278 triangles

BeecthTree02Summer: 27067 triangles

BeecthTreeOldSummer: 44180 triangles

GenericTreeSummer01: 23106 triangles

BeechBushDSummer: 7703 triangles

GenericBushASummer: 988 triangles

GrassASummer01: 180 triangles

FlowersA_Summer: 60 triangles

• Textures

Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)

Texture formats: Tif (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), Png (all albedo, normal maps and height maps)
(Number of textures counting only the albedo for each material):

1k, 512, 256 Textures: 28 Including ground tiles, particles and splats

2k Textures: 56 Including ground tiles and smaller atlases

4k Textures: 13 Including large atlases, props and trees

General Information

*Please read the setup instructions provided in PDF format before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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