Qualitative 3d model of Sci-Fi Soldier that can be used in Animation/Films/Games.
Package contains Character in Midpoly and Lowpoly Version. Both Versions are Rigged&Skinned in 3dsmax
Lowpoly version is rigged and skinned in Blender 2.8
Lowpoly Character exported to Unreal 4 (fbx file and textures)
Lowpoly Character exported to Unity 5 (unity package)
I marked the turnables with lowpoly text tag so you can see the lowpoly version too. Turnables without text are Midpoly Version visualisation.
----------------------Unity Package 5----------------------
Character Unity package contains:
Lowpoly rigged character in FBX format
Textures and Materials already applied
Compatible with Humanoid Rig in Unity.
Textures in TGA format
Import the package in Unity 5:
Unity>Assets>Import Package>Custom Package
------------------------Unreal Package----------------------
- Lowpoly rigged character in FBX format
- character mannequin skeleton
- character has the size of unreal mannequin
- textures are calibrated for unreal in TGA format
- weapon fbx included.
- character works with epic store mannequin animations
please see preview rig test video i captured from unreal engine with "animation starter pack"
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Package Content
3dsmax version 2014+ and FBX
PBR Textures
Marmoset Scene with shaders
Blender 2.8 version rigged ( only lowpoly game version)
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LOWPOLY (GAME Resolution)
This Resolution is preferably for using Ingame
- Mesh Resolution Character+weapon+hair
14706 Polys
27214 Tris
14776 Verts
-Textures-
Format: TGA
Resolution: 4096x4096 px
-Texture Types-
Diffuse(Color)
Metallness
Roughness(Gloss)
Normal
AO
-Rig-
Biped&Skin in 3dsmax
- UV -
Uv is prepared to work best in Realtime/Engine environment. For this reason Lowpoly version has 3 texture-sets. One for a Character, one for weapon and the last one for the hair with alpha channel.
- Lowpoly character is also rigged in blender 2.8 version (file attached)
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MIDPOLY (Design Resolution)
This Resolution is preferably to use for keyart and rendering
- Mesh resolution Character+weapon -
353.944 Polys
703.632 Tris
354.973 Verts
-Textures-
Format: TGA
Resolution: 2048x2048px - 4096x4096 px
Texturesets: 6
Multiple Texturesets to achive high detail Quality
-Texture Types-
Diffuse(Color)
Metallness
Roughness(Gloss)
Normal
AO
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PBR READY!!!
Character was rendered in Marmoset Toolbag with new
Metalness/Roughness Workflow that actually become the industry standard.
Textures supports PBR (Physical Based Rendering Shaders)
Marmoset Toolbag 2 scene Included!
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Info:
If you need/use Diffuse/Specular/Gloss Texture workflow you can easy and fast convert them in Photoshop using Documentation inside this package.
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Animation:
Soldier is rigged with 3dsmax biped and can handle handmade and motion capture animation in BIP format.
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If you like you can click on my name to see all my characters.
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Native | 3ds Max 2014 | Default Scanline 2014 3ds Max 2013 | Default Scanline 2013 Blender 2.8 | Cycles Render 2.8 Other Textures FBX