The model originally modeled in 3ds Max, textured in Substance Painter and rendered with V-Ray.
Included two PBR workspace texture set ( met-rought and spec-gloss)
FEATURES
- My own concept does not repeat any existing work. You can use it without a doubt about copyright.
- Model correctly scaled for an accurate representation of the original object.
- Intended for subdivision
- Clean topology and perfect UV (some parts are mirrored without any seams)
- Model was built in real-world scale on metric unit system (unit - centimeters)
- Model is fully textured with all materials applied.
- Textures and materials are included and mapped in both format.
- No cleaning up necessary, just drop your models into the scene and start rendering.
NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)
MATERIALS
Added two texture set spec - gloss and met-rought
Divided for 5 UV materials set:
- bodyUnic, textures 4096*4096
- bodyMirrored, textures 8192*8192
- glass, textures 2048*2048
- engines_shassy, textures 4096*4096
- interior (cockpit), textures 2048*2048
PRESENTATION IMAGES:
All preview images are rendered with V-Ray and Marmoset toolbag 4
HDRI, light and cameras are not included.
Native | 3ds Max 2016 | V-Ray 3.6 Cinema 4D R18 | Advanced Render Cinema 4D R18 | Arnold 5.3.1.1 3ds Max 2018 | Arnold 5.3.1.1 3ds Max 2015 | mental ray 3ds Max 2015 | V-Ray 3.2 Maya 2017 | Arnold 5.3.1.1 FBX Unity Unreal OBJ