Sci-fi sword for a super villain 2K textures Low-poly 3D model buy
Home Catalog Sci-fi sword for a super villain 2K textures Low-poly 3D model buy

Publication date: 2020-07-27

Buy Sci-fi sword for a super villain 2K textures Low-poly 3D model buy

$2

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

szantorajmond

Renders and source materials belong to the author szantorajmond.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
3801
Vertices
1248
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $2.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

The Royalty Free license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Check the Specifications block for technical details and Additional information for the full picture.

What textures and materials does this 3D model include?

This model has textures, including PBR, but no separate materials are defined. Check the Specifications block for technical details and Additional information for the full picture.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Hey guys, this is a sci-fi ish sword i've modelled. 1 mesh, everythings connected, no ngons. Quads and triangles. UV wrapped, no overlapping, you can check the UV's in the preview.

POLIS: Verts: 1.248 Faces: 1.309 Tris: 2.492

I used blender (eevee) to render the previews, i also used (CC ) HDRI to light the scene, without baked textures/lights.

I used substance painter to make the textures. Textures: Base color (2048x2048) Metallic (2048x2048) Roughness (2048x2048) Normal (2048x2048) Bump (2048x2048) Emission (2048x2048)

For the emission, you'll have a black and white matte, so you can use that as an alpha and change the purple emission to anything you'd like. If you want to use it in a game, make sure that you edit the emission map and change the white color to whatever color you want. If you leave it white, it will emit white.

If you have any request, you can message me, and I'll see what I can do for you. Peace out! Love ya!
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