Scifi laboratory - low poly Low-poly 3D model
Home Catalog Scifi laboratory - low poly Low-poly 3D model

Publication date: 2020-03-22

Buy Scifi laboratory - low poly Low-poly 3D model

$9

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

acualita

Renders and source materials belong to the author acualita.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
174051
Vertices
163889
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $9.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

The Royalty Free license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

No, this model does not have UV mapping.

What textures and materials does this 3D model include?

This model has textures and materials. See the Specifications block for exact numbers and Additional information for more context.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
This is a fun, super low poly, sci-fi lab interior. It has aquariums, computer screens, stools, tubes, a biometric panel, arch lights on the walls, large GI generators on the ceiling, and test tubes attached to the walls.It can be used as a start point to create a more complex lab, or as is.It was created in Cinema 4D R21 with cloners to keep the file size as small as possible.To successfully open C4D file you need to extract file Material.zip and folder illum.zip. The Illum folder is a Global Illumination cache that you may find convenient if you don't alter the scene. Note that if you add any object to the scene, that object won't take into account in that GI cache, hence you'll need to calculate it again.
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