*One click deployment
*No simulation required
Scene height is 187 cm.
Controllers ;
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-"sd01_Bip01_HeadGizmo" controller carries ;
*"open helmet" slider to lift helmet visor
*"ripple strength suit"spinner for suit rippling . Ideal value is between 0.7-1 .
*"ripple phase suit" spinner . Ideal value is 30 units for 100 frame .
*"rip strngth para" spinner for parachute rippling . Ideal value is 1 by default.
*"rip phase para" spinner . Ideal value is 30 units for 100 frame .
-"sd01_paraTilt_Ctrl" controls parachute tilt ( appears on deployment sequence ) .
-Ramaining controllers are CAT elements .
Deployment sequence ;
------------------------------
Since the deployment sequence is a cached alembic file and runs through Y direction , please be sure that you keep the model parallel to the ground before you start the sequence .
Run the script included in folder ( DepSeqMaxScript.ms ). Deployment sequence ideal timing is about 90 frame . If your deployment starts at frame 200 , enter 200 on start and 290 on end values and press "Deploy". It will automatically set up the sequence between the given frames. You can also try slow or fast variations .
"Reset" button will delete all keys including "sd01_paraTilt_Ctrl" (parachute tilting) and pack up the parachute back to its initial position .
Textures ;
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-parachute_clr.tif 8192*8192 pixels
-parachute_mtlns.tif 256*256 pixels
-parachute_nrm.tif 8192*8192 pixels
-parachute_rghns.tif 256*256 pixels
-parachute_sssWeight.tif 8192*8192 pixels
-sd01_glv01_clr.tif 4096*4096 pixels
-sd01_glv01_nrm.tif 4096*4096 pixels
-sd01_helmet01_clr.tif 4096*4096 pixels
-sd01_helmet01_gls.tif 4096*4096 pixels
-sd01_helmet01_mtlns.tif 4096*4096 pixels
-sd01_helmet01_nrm.tif 4096*4096 pixels
-sd01_pCon01_diff.tif 4096*4096 pixels
-sd01_pCon01_mtlns.tif 4096*4096 pixels
-sd01_pCon01_nrm.tif 4096*4096 pixels
-sd01_pCon01_rghns.tif 4096*4096 pixels
-sd01_pCon01_spec.tif 4096*4096 pixels
-sd01_shoe01_diff.tif 4096*4096 pixels
-sd01_shoe01_nrm.tif 4096*4096 pixels
-sd01_suit01_clr.tif 8192*8192 pixels
-sd01_suit01_mtlns.tif 8192*8192 pixels
-sd01_suit01_nrm.tif 8192*8192 pixels
-sky.exr 4096*2048
Create your own color variations with included .PSD files.
Use "sd01_Bip01_geo" layer to export the baked animation sequence.
No head included .
Native | 3ds Max 2022 | V-Ray 6.01.00 3ds Max 2022 | Arnold 5.0.0.93