My creation of Soul Edge; a weapon from Soul Calibur game series. I did all the work starting from 3D Modeling from scratch, UV Unwrapping, Baking, Texturing and Rendering. Software I use is; Blender and Adobe Substance 3D Painter. Tried to make the Soul Edge model as low poly as possible while maintaining the high poly details. The weapon model is game ready model, means it is ready to be imported into Game Engines. Only has 1.124 polygons / 2.392 tris. UV Unwrapped also Textured and Optimized.
FBX (Autodesk FBX, filesize: 101 KB), PNG (PNG, filesize: 28.8 MB)