Space Fighter - PBR Game-Ready Low-poly 3D model
Home Catalog Space Fighter - PBR Game-Ready Low-poly 3D model

Publication date: 2018-01-28

Buy Space Fighter - PBR Game-Ready Low-poly 3D model

$21

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

game-obj

Renders and source materials belong to the author game-obj.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
31537
Vertices
31659
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $21.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

This model comes with a Royalty Free license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for more information.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. See the Specifications block for more information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
My Original Work - concept

Multi functional + cockpit ( 31.659 Vertex)Animated My goal was a unique 'Space Fighter'shots are renders by Simple I-ray with rough Metal materialexcept the 360s Formats : 3Ds Max 2014 Maya 2013 FBX 2010\2013 3DS DAE Collada OBJ STL

Importing :For importing textures you just need Paste 'Texture' folder beside the Main File and copy textures on that and ...

IN 3ds max :you will asked to address the textures Folder

IN Maya: Just Load one of Textures Based on same
name . Others will be loaded automatically
Poly count And Textures Res :

Low Polygon Model(31659 Vertex) high details (textures)i uploaded High Res (16 bit PNG SRGB) textures that means you could decide to use sources or decrease Res of TexturesTextures Are even good in lower Res you can use source Textures For Some Cases Like
Cutscenes
UVs - Parts - Light Maps - Animations - World position

Each separated object and materials Has unique name . UVs are not Overlapped Objects are not created For Smoothing Cause some areas has Ngons Objects Are Mostly Separated For Best Result in Animating Or.... and some functional parts is Animate Ready.Model Is Animated in Maya Animations are tested in 3ds Maxnote that OBJ format does not supported animation but
FBX does
Relative Orientation - Positions - Scales - Dimensions:

Because of animations pivots are set Relatively by X.Y.Z 0.0.0 (Y UP)

There are 4 main materials (For each textures set)

Body_MT: (4k)
Body_COL.png Body_ACC.png Body_NRM.png Body_RGH.png Body_SPC.png
Parts_MT: (4k)
Parts_ACC.png Parts_COL.png Parts_EMI.png Parts_NRM.png Parts_RGH.png Parts_SPC.png
Wings_MT (4k)
Wings_COL.png Wings_ACC.png Wings_NRM.png Wings_RGH.png Wings_SPC.png
IN_MT (4k) (cockpit)
IN_COL.png IN_ACC.png IN_EMI.png IN_NRM.png IN_RGH.png IN_SPC.png
If You need any assist about my models Like Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and...) ... feel free :) I will consider As soon as i see your message :)I usually check my messages full-time
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