These models have a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions
In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements from the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)
The diffuse skin textures have 4096 x 4096 resolution
There are normal maps with 4096 x 4096 resolution
The eyes, shoes, teeth and tongue are based on diffuse textures with 2048x 2048 resolution
No addons or plug-ins needed for the .blend files
The mesh has a clean geometry based on loops & 'only' quads
The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
All the meshes have a clean and well distributed UV Mapping (without overlapping apart from the shoes)
The Preview images are rendered using Eevee render engine
The .blend files are ready to render exactly like the preview images