SS-8RP - Skeleton Stock 8in - Replica Low-poly 3D model
Home Catalog SS-8RP - Skeleton Stock 8in - Replica Low-poly 3D model

Publication date: 2025-01-09

Buy SS-8RP - Skeleton Stock 8in - Replica Low-poly 3D model

$15

License: Royalty Free No Ai

Rigged PBR Realtime Animated Free
author:

CannucciaStudio

Renders and source materials belong to the author CannucciaStudio.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
3326
Vertices
1658
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $15.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

The Royalty Free No Ai license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Technical details are in the Specifications block, and a fuller description is in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. Technical details are in the Specifications block, and a fuller description is in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
JMac - SS-8RP - Skeleton Stock 8" Game Ready

Model Info

JMac - SS-8RP - Skeleton Stock 8" - Polygons: 3,326 / Vertices: 1,658- Square Packing UV : 1/1.

Textures Info

The pack includes textures in 4K for Black, FDE and Green colors.

The included textures are:

Base Color (Albedo)

Ambient Occlusion

Metallic

Specular

Roughness

Glossiness

Normal (OpenGL)

Normal (DirectX)
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