Highly detailed model of a stag with fur, high resolution maps, rig, a test animation and a low poly model included. Textures are UDIM maps created in 8K and 4K resolution, allowing for extreme close ups. The fur system was created in Blender and is made from different parts: body, head, ears, mane and eyelashes, so you can control the density , color and all the other properties. Also it features a geo node for attaching objects like snow, leaves or twigs to the fur. It uses Cycles renderer at real-world scale.
It has the following textures:
Stag_Body_CLR.1002.png 4096*4096
Stag_Body_CLR.1001.png 4096*4096
Stag_Antlers_DISP.exr 4096*4096
Stag_Antlers_Roughness.png 4096*4096
Stag_Antlers_NRM.png 4096*4096
Stag_Antlers_CLR.png 4096*4096
Stag_Specular.1002.png 4096*4096
Stag_Specular.1001.png 4096*4096
Stag_Body_Roughness.1002.png 8192*8192
Stag_Body_Roughness.1001.png 8192*8192
Stag_Body_NRM.1002.png 8192*8192
Stag_Body_NRM.1001.png 8192*8192
Stag_Eye_CLR.png 4096*4096
Native | Blender 4.2.3 | Cycles Render