Photorealistic female model (v4.9):
=====| USAGE |=====
- Advertising
- Presentation
- Visualization
- Various Simulations
- 4K film closeups
- Education
- Fun
=====| INFO |=====
- This model is prepared for the popular GPU render Redshift (2.6.41). Redshift is not only the world's fastest renderer but also offers the most features and flexibility among all GPU renderers. The included bench file I use to test my workstations renders the 1080x1920 vertical frame (seen in previews) for about 2:03min. (2x1070 GTX 8G cards) or 4:36min. (GTX 970 4G card)The scene is very complex for a character presentation and incudes several Hair&Fur instances, facial "peach fuzz" hair, in render tesselated geometry displacement based on 8k map on all objects. GI is ON (Brute Force and Irradiance Point Cloud) The RAM during render hits 12Gb.
=====| FEATURES |=====
- Redshift Setup (materials and render)
- RIGGED with skin and biped
- GI: Brute Force + Irradiance Point Cloud (Redshift) animation solution (noise free)
- MORPH controlled expressions (lip synchronization ready)
- MORPH targets included for faster edit (137 objects)
- FACE CONTROL v1.2 system (61 control objects)
- Rs Skin (SSS) materials + Micro DISPLACE
- WIRED PARAMETERS to automatically synchronize morpher and displace material
- 16384x16384 extreme body texture to enlight tiny details
- 8192x8192 TEXTURES
- “Hair&Fur” peach fuzz (facial hair) for detailed closeups
- “Hair&Fur” hair for realistic results
- SPLINE based brows, lashes, nasal hair and private hair
- Redshift Dentures (product ID: 1559600) for photorealistic smiles
- Clean edge-loops based topology
- 3ds Max 2016 or higher compatible
- System Unit: Metric (cm)
=====| RED SHIFT FEATURES |=====
- Very fast GPU render (Use up to 8 GPUs for render)
- Easy to learn (REDSHIFT has intuitive, fast learning curve)
- In render Displacement details for every object
- Classic 3 point light setup adjusted
- REDSHIFT (v2.6.41)
- 8Gb DDR3 or more recommended
- 8Gb GPU with CUDA cores recommended (GTX 1070 or faster)
=====| SUPPORT |=====
- If you have any questions regarding this model, please create a support ticket to contact the artist.
=====| POLY COUNT |=====
Stella Base: - (6,046 polys, 5,996 verts)
Mouth system: - (13,992 polys, 14,227 verts)
Morph targets: - (152,235 polys, 155,383 verts)
Brows, lashes, pubic hair: - (splines)
Clothing: - (10,698 polys, 11,657 verts)
All: - (207,068 polys, 210,771 verts)
=====| TEXTURES(17) |=====
16384x16384 (JPG x 1) - Skin Diffuse/Color Map
8192x8192 (JPG x 3) - Bump/Displace Maps
4096x4096 (JPG x 5) - Skin Layers, Mouth System, Clothing
varius (JPG x 8) - Tongue, Fabrics, ect.
=====| TIPS |=====
- CenterEyes: Align "CONTROL-ViewPoint" to "ViewCenter". (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
- DummyHeadBindCollector (Layer: "0 (deault)") - Link to it every object that must move with the head bone.
- DummyJawBindCollector (Layer: "System Mouth") - Link to it every object that must move with the lower jaw.
- For more tips, download "Description.txt"
Native | 3ds Max 2016