Description
High-quality 3D Thompson Submachine Gun model — a realistic, historically inspired firearm asset that works well for games, cinematic scenes, VR/AR, military visualizations, or simulation projects. The model is optimized with clean geometry and complete PBR texture support, ready for engine or renderer integration.
Technical Details
Textures:
PBR maps included (BaseColor, Metallic, Roughness, AO, Normal, Opacity, Emissive, Alpha, MetallicRoughness, ORM) — texture maps are provided in multiple export sets.
UVs / Scale / Mesh:
Fully unwrapped, non-overlapping UV layout. Real-world scale and proportions matching the classic Thompson SMG. Clean, optimized topology suitable for real-time use and detailed offline renders.
Features:
Game-ready mesh, clean and free of artifactsFull PBR material setup for realistic metal and wood materialsSuitable for games, film/animation, VR/AR, simulation or historical scenesDelivered with multiple file formats and texture configurations for maximum compatibility
Available File Formats:
Alembic: thompson_smg.abc
Blender: thompson_smg.blend
Collada: thompson_smg.dae
FBX: thompson_smg.fbx
GLB: thompson_smg.glb
Maya: thompson_smg.ma, thompson_smg.mb
MView: thompson_smg.mview
OBJ: thompson_smg.obj
Marmoset Toolbag Scene: thompson_smg.tbscene
USD (Universal Scene Description): thompson_smg.usdc
Substance Painter: thompson_smg.spp
Unreal Engine 4.26 – 5.6: Zip file with project that includes the asset, materials, textures, and full setup
Included Texture Export Sets
[1.] Unreal Engine Set(BC, ORM, N, E (if used))
basecolor
occlusionRoughnessMetallic
normal
emissive (if used)
[2 – 3.] PNG and TGA Export Sets(Same maps provided both as PNG and TGA)
basecolor
metallic
roughness
opengl_normal
directx_normal
ao
opacity (if used)
transmission (if used)
emissive (if used)
[4.] glTF Texture Set(baseColor, normal, metallicRoughness, and optional maps)
baseColor
normal
metallicRoughness
emissive (if used)
alpha (if used)