Tiger (Rigged, Fur)
Highly detailed, model intended for Arnold render
Tiger fur created using Xgen fur, so Model doesn't
require any plug-ins
Fur made in Maya x-gen
(maya2018 default - interactive groom)
----------------------------------------------------------
Tiger Model object : Actual size object
Height from shoulder to paw : 1.7M
Length from head to tail : 2.8M
----------------------------------------------------------
Tiger(Rigged, Fur) : include files
Tiger(Rigged, Fur)_MAYA_MB_mb(maya2018)
Tiger(Rigged, Fur)_MAYA_MA_ma(maya2018)
Tiger(Rigged, Fur)_FBX_Sub0.FBX
Tiger(Rigged, Fur)_FBX_Sub1.FBX
Tiger(Rigged, Fur)_OBJ_Sub0.OBJ
Tiger(Rigged, Fur)_OBJ_Sub1.OBJ
Tiger_Skin_texture (8192x8192) .PNG
Tiger_Skin_normal (8192x8192) .PNG
Tiger_Skin_Spec (8192x8192) .PNG
Tiger_Teeth_claw_texture (8192x8192) .PNG
Tiger_tongue_texture (4096x4096) .PNG
Tiger_tongue_normal (4096x4096) .PNG
Tiger_eye_texture (2048x2048) .PNG
Tiger_Hdri_hdr
------------------------------------------------------------
Rendering was done using HDRI maps.
For best results, you can use a different map.
-------------------------------------------------------------
you can easily change Fur parameters such
as number, frizz, and twist.
-------------------------------------------------------------
Tiger(Rigged, Fur(Xgen)) model has:
8192x8192 textures:(PNG)
(Tiger_Skin_texture, Tiger_Skin_normal,
Tiger_Skin_Spec, Tiger_Teech_claw_texture)
4096x4096 textures:(PNG)
(Tiger_tongue_texture,Tiger_tongue_normal)
2048x2048 Texture :(PNG)
(Tiger_eye_texture)
----------------------------------------------------------------
Rig description:
This model's rigging is using NURBS primative control and simple ikHandles to help achieve animations.
You can easily manipulate the control object to get the animation you want
---------------------------------------------------------------------
Main_Ctrl - controls whole model position and rotation
Hip_Ctrl - controls body position and rotation
Spine_Ctrl01~03 -controls body rotation
Shoulder_Ctrl - controls shoulder position and rotation
Neck_Ctrl- controls neck position and rotation
Spine_Ctrl07~08 - controls neck rotation
Head_Ctrl - controls head rotation and position
Eye_Ctrl - controls eye position
Eye_Ctrl_locater1 - left eye target
Eye_Ctrl_locater2 - right eye target
L_ear_Ctrl - control left ear rotation
R_ear_Ctrl - control right ear rotation
Jaw_Ctrl - controls jaw opening and rotation
Tongue_Ctrl01~04 - controls tongue rotation and position
Nose_Ctrl - controls mouth opening and rotation
Tail_Ctrl01~06 - controls tail rotation
R_Knee_Ctrl- controls R_Knee position
L_Knee_Ctrl- controls L_Knee position
R_Ankle_Ctrl- controls R_Ankle position
L_Ankle_Ctrl- controls L_Ankle position
R_Paw_Ctrl- controls R_Paw position and rotation
L_Paw_Ctrl- controls L_Paw position and rotation
R_Finger_Ctrl- controls R_Finger position
L_Finger_Ctrl- controls L_Finger position
---------------------------------------------------------------------
Thanks for reading
Native | Maya 2018 | Arnold FBX OBJ