TRACKSUIT & SWEATSUIT / MV2.1 and FV2.1 outfits / highpoly
CLO 3D / Marvelous Designer native ZPAC info:
Software: CLO 3D v2024.1.112
Simulation mode: CPU (default)
Avatar: default MV2.1 and FV2.1 (Thomas and Mia), default sneakers, 3 mm skin offset
Pose: standard A-pose
Clothing geometry: quads, raw highpoly, 5 mm particle distance
Retopology or auto-remesh: no
Decorative details mesh (zipper): tris, highpoly
Topstitch: tris mesh, highpoly (can be changed to texture)
Textures: default CLO 3D library, 3D seamlines in normal map
Saved without avatar
OBJ and FBX export info:
Avatar: removed
Pose: standard A-pose
Rigged: no
Scale: cm, 100%, moved to ground center
Topstitch: no
OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
FBX geometry: quads/tris, single object, thin unweld
Polycount (max): faces = 122,502; vertices = 124,866
Retopology or auto-remesh: no
Unwrapped UVs: 4096x4096, non-overlapping
UV Maps: diffuse, normal
UV fill texture seams: 5 px
Additional FBX export with thickness and thick topstitch:
Avatar: removed
Pose: standard A-pose
Rigged: no
Scale: cm, 100%, moved to ground center
Topstitch: tris mesh, highpoly
Geometry: quads/tris, single object, thick unweld
Polycount (max): faces = 2,241,260; vertices = 1,444,496
Retopology or auto-remesh: no
Unwrapped UVs: 4096x4096, non-overlapping
UV Maps: diffuse, normal
UV fill texture seams: 5 px
If you have any questions or suggestions, feel free to reach out to me! toshitimo@gmail.com / linktr.ee/toshitimo
Similar products:
Male loose hoodie / metahuman zprj obj fbx: www.cgtrader.com/products/basic-male-hoodie-metahuman-highpoly
Varsity jacket / mv2.1 zpac obj fbx: www.cgtrader.com/products/basic-varsity-jacket-mv2-highpoly