High quality and accurate relief map of United States, Canada(part of it), Mexico made from 90m Cupernicus DEM data. Maps are high quality, very detailed, nicely looking so you can see precise naming for some smaller landsforms, such as valleys, plateaus,.. It is fun to explore US map in real time. Checked it multiple times from all angles, looks good.
Key Features
• High quality asset - StemCell certified.
• Clean 100 % quad topology
• Realistic proportions (ESRI:102009)
• Tested texture maps
• Industry-standard PBR metalness–roughness workflow
Technical Specs
• Projection: ESRI:102009 - North_America_Lambert_Conformal_Conic
• Real world scale: 4995.95 × 4878.51 km (3104.34 × 3031.37 miles)
• Elev: -166m to 5,587m (Relief 5,753m)
• Data type: Float32 (32-bit float)
Geometry (quads)
• 100% quad based
• Good, clean results when subdividing.
Textures & Maps (Lossless PNG, 8-bit)
• Available resolutions: 16k (optional) / 8K (primary) / 4K (optional) / 2K (optional)
• All resolutions are set up for easy swapping (drag-drop & replace) with minimal - ZERO texture re-linking required.
Included Maps:
• BaseColor - 3 topo descriptive maps
• Ambient Occlusion
• Roughness
• Metallic
• Normal (OpenGL Y+, MikkTSpace)
Channel-Packed (optional):
• ORM (Occlusion, Roughness, Metallic)
• Mask Map (Metallic, Occlusion, Detail, Smoothness)
Displacement(16384 x 16384 px):
• 16-bit PNG & 32-bit TIFF
Overlays:
• Four different overlays (countries, states, detailed administrative and traffic).
Masks
• Lakes mask
Ready to Drop & Render
• All render shots were done in standard linear settings without any exposure adjustments or tone mapping.
• Zero hassle – just download - load & go/render.
Native | 3ds Max 2025 | V-Ray Blender 3.4 | Blender Render 3,4 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | V-Ray 3.2 Cinema 4D R18 | Arnold 3.2 Cinema 4D R18 | Advanced Render 3.2 3ds Max 2015 | V-Ray 5.20.23 3ds Max 2018 | Arnold 7.0 FBX glTF USDz