High detail and realistic Raptor model, V-Ray 3.1
Clean Uv
Model has clean topology,
IIeration of smoothing.
rigged
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Raptor model has:
8192x8192 textures (diffuse,bump)
4096x4096 .exr displace textures
Polycount (quads):
mesh: 29121
vertex: 29403
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subdivable polygons in Zbrush file.
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Unit of measurement used for the model: cm
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Rig description:
Raptor _Rig_MAINCtrl - control whole model
Raptor _Rig_ROOTCtrl - control jump action model
Raptor_Rig_l_Eye_01Ctrl - control rotation,move of left eye
Raptor_Rig_Eye_LookAtCtrl - control rotation,move of look at the eye
Raptor_Rig_Head_MasterCtrl - control rotation,move of head
Raptor_Rig_nose_MasterCtrl - control rotation,move of nose
Raptor_Rig_l_headjaw_MasterCtrl- control rotation,move of jaw
Raptor_Rig_l_headTop_MasterCtrl - control rotation,move of head top
Raptor_Rig_Head_JawCtrl - control rotation,move of head jaw
Raptor_Rig_l_headjaw_01_01Ctrl - control rotation,move of head jaw
Raptor_Rig_l_headjaw_01_02Ctrl - control rotation,move of head jaw
Raptor_Rig_l_headjaw_01_03Ctrl - control rotation,move of head jaw
Raptor_Rig_l_headjaw_01_04Ctrl - control rotation,move of head jaw
Raptor_Rig_l_headjaw_01_05Ctrl - control rotation,move of head jaw
Raptor_Rig_tongue_01_01Ctrl - control rotation,move of tongue
Raptor_Rig_tongue_01_02Ctrl - control rotation,move of tongue
Raptor_Rig_tongue_01_03Ctrl - control rotation,move of tongue
Raptor_Rig_Neck_01FKCtrl - control rotation,move of neck
Raptor_Rig_Neck_02FKCtrl - control rotation,move of neck
Raptor_Rig_Neck_TopIKCtrl - control rotation,move of neck
Raptor_Rig_Neck_MidIKCtrl - control rotation,move of neck
Raptor_Rig_l_rib_01_01Ctrl - control rotation,move of rib
Raptor_Rig_l_rib_01_02Ctrl - control rotation,move of rib
Raptor_Rig_l_rib_01_03Ctrl - control rotation,move of rib
Raptor_Rig_l_torso_01_01Ctrl - control rotation,move of torso
Raptor_Rig_l_torso_01_02Ctrl - control rotation,move of torso
Raptor_Rig_l_torso_01_03Ctrl - control rotation,move of torso
Raptor_Rig_l_ear_MasterCtrl - control rotation,move of ear
Raptor_Rig_l_ear_01_01Ctrl ~ Rig_l_ear_03_04Ctrl - control rotation,move of ear
Raptor_Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
Raptor_Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of waist
Raptor_Rig_l_FrontLeg_KneeIKCtrl - control rotation,move of fore leg knee
Raptor_Rig_l_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot
Raptor_Rig_l_FrontLeg_HipFKCtrl - control rotation,move of fore hip T_Raptor_Rig_l_FrontLeg_SwitchCtrl - control rotation,move of fore leg switch
Raptor_Rig_l_FrontLeg_ToeIKCtrl - control rotation,move of fore leg toe
RaptorRig_l_FrontLeg_HeelIKCtrl - control rotation,move of fore leg heel
Raptor_Rig_l_HindLeg_KneeIKCtrl - control rotation,move of hind leg knee
Raptor_Rig_l_HindLeg_HipFKCtrl - control rotation,move of hind leg hip
Raptor_Rig_l_HindLeg_FootIKCtrl - control rotation,move of hind leg foot
Raptor_Rig_l_HindLeg_ToeIKCtrl - control rotation,move of hind leg toe
Raptor Rig_l_HindLeg_SwitchCtrl - control rotation,move of hind leg switch
---Right part Rigs are Rig_R naming-------
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Thanks for reading.
Best regards,
Native | Maya 2018 | V-Ray 3.6 FBX ZBrush OBJ