VICTORIAN BED
Model of an antique victorian bed with gold plated ornaments
|| USAGE ||
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.
This model also includes the textures for a Physically Based Render (PBR) roughness/metallic workflow if you like to use it in a game engine.
|| GENERAL ||
Model is built to real-world scale (approx. lenght: 219 cm, width=179 cm, height: 235 cm (7.2 inch x 7.8 inch x 5.1 inch)
Scene objects are organized by layers / groups / selection sets
Lights and cameras are included in the 3ds max 2019 VRay and Arnold version, in the Blender Version but not in FBX
|| SPECS ||
This model contains 17 object and a backplane
This model contains 43557 Polygons (Quads) and 156 Tris
Polycount:
GEO_Backplate: 70
GEO_Bed_Posts_Foot_UV1: 2204
GEO_Bed_Posts_Head_UV3: 1490
GEO_Finial_Knobs_UV1: 4096
GEO_Footboard_Ornament_UV3: 788
GEO_Footboard_UV1: 4234
GEO_Frame_Connectors_UV1: 472
GEO_Frame_Foot_UV1: 430
GEO_Frame_Top_UV1: 66
GEO_Headboard_Crown_Back_UV1: 48
GEO_Headboard_Ornament_UV3: 1656
GEO_Headboard_Rail_UV1: 752
GEO_Headboard_UV3: 4516
GEO_Mattress: 9288
GEO_Ornamental_Cartouche_Head_UV2: 4165
GEO_Ornamental_Scroll_Head_UV2: 4226
GEO_Ornametal_Scroll_Foot_UV2: 2274
GEO_Slatted_Frame_UV2: 3000
|| TEXTURES & SHADERS||
3ds Max 2019 Vray -> VrayMtl
3ds Max 2019 Arnold -> Physical Material
Blender -> Principled BSDF
The model contains 32 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness.
The bed has 3 Texture sets > PNG format 4096x4096 pixel resolution.
Mattress Textures> PNG format 4096x4096 pixel resolution.
The objects have an average Texel Density of around 12 -13 px/cm
Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Metallic
* Normal
* Roughness
* Specular
| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with Vray
A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.
Native | 3ds Max 2019 | Arnold 4.2.2.20 Blender 3.4 | Blender Render 3,4 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | V-Ray 3.2 Cinema 4D R18 | Arnold 3.2 Cinema 4D R18 | Advanced Render 3.2 3ds Max 2015 | V-Ray 5.20.23 3ds Max 2018 | Arnold 7.0 Blender 4.4 | Cycles Render 3ds Max 2019 | V-Ray 6.2 FBX USDz FBX 2019